![]() Then, once you do that, you can use your new Xinputified random device with all the shiny new XInput support they just added. (IE, Wiimote A is mapped to XBOX 360 A, Nunchuk axis X is mapped to XBOX 360 left stick axis X, etc). Here, try your best too hook it up to the XInput standard. The way steam's "add a generic device" system seems to work is, okay you've got some weird device. (IE, I can't get the IR camera pointer to work, which is kind of the whole point of having a wiimote) It's a bit jank to actually use, but that's probably down to the experimentalness of the underlying 3rd party wiimote driver itself. Im currently setting up my Steam Controller to work with PCSX2 using the. NOT an XInput wrapped device like a lot of other solutions use. This means I've got the WiiMote as a bluetooth device with a custom driver, as a sort of custom DInput gamepad. As a test, I installed Julian Loehr's experimental WiiMote HID device driver: If you truly have issues, get DS4Windows. The default being Direct Input, with steam, doesnt work for PS4 controller. And for Control display Type, use 'Symbols' so the game display PS4 controller buttons. So I tested it, and as far as I can tell, this works with D-Input devices as well. In pso2, go to controller settings, set the controller to 'Xinput' instead the default one. Hey, so one feature that hasn't been discussed much. Good for cycling through weapons, party members, and so on.Ī look at what the keybind screen looks like. Bind multiple buttons to one, 1,2,3,4 for example, and enable cycle binding to press those buttons in order for each press. Again, I'm not sure if it's on joy2key but it's as it sounds. Speaking about cycle binding, I love that thing. There's many configs you can add to those two functions to customize what happens (like toggle, cycle binding and so on). The button activation only happens at the start of a press, or the release of a button press. Start press, and release press is interesting and for the sake of space, it's as it sounds. You can also set the buttons to double tap, Start press, and release press. The long press is configurable, so it can be very fast if you want, enough to comfortably know the difference between what you're going to get. I still used xpadder until getting the steam controller, for epsxe to load, and save states, plus uncap framerate for making the game go by fast (speeding up combat in FFXII). I have only used xpadder and some other profiler. I don't know if other profilers do this, but I like how I can turn 4 buttons into 16 with regular press + long press alone. The game changes to those controller configs when you meet the requirements for those. ![]() The first picture looks the same as with the steam controller with the top controller sets (On foot, Vehicles, Menu, Aircraft). I tried reducing the quality and size to ease image spam. The only difference from DS4 and Xbox One is the touch pad and maybe the Gyros in the DS4 (love gyro aiming for iron sights, or scope view in shooters. I started to do it with the steam controller, but grabbed a DS4 for maximum effect. PCSX2 adds USB DJ Hero turntable support. Google Revises New Driver For Stadia Controller Rumble Support On Linux. I decided to show how it is and I hope it's not too many pictures. I’ve managed to link my PC through Steam App, and can control my desktop using the TV remote.all I need to do know is hook my DualShock controller up to the TV so I can play games/use as a remote.but how do I do. You can assign these to a button, and for the sets, these controller configs activate according to the situation defined by the dev (hopefully down the line this could be defined by the player as well). This is Saints Row, a game made a long time ago, and this was patched in for the steam controllers (PS4, Steam Controller, now Xbox 360, and XB1). Also, I like how game devs are now making custom steam API control sets or keys for their games.
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